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VIII

VIII

 

Why the Way You Use Technology is All Wrong

Our view is that Technology should enable us to be more free. The fact that you can work from anywhere is a chance to experience something new. The boundaries of work don’t have to be cubicles.

We are only limited by our imagination and for now, our network connections. In this regard, the third world is remarkably wired now so you can conduct business as usual.

Technology can keep us anchored to work if we let it, emails at all hours, even turning previous alone time into work time, like a morning commute.

In a world of analytics and high productivity, the results of our work is more important than where we work.

Who cares if you just hit send while you were paddling a kayak? They are never going to know where you were, well at least until someone figures out how to attach emotion to an email.

Heading back from a client trip to Boca Chica Island.

And even if that does happen you will be sending the happiest emails to reach any inbox. Working while you are in an Adventure Colony can feel absurd when you consider what you are doing when you hit send.

So adventure colonies are a great place to leverage technology. Who doesn’t want to work from a private island in Panama? One of the best parts, when you take a break from work is what you will do? Go swimming in the ocean, paddle around the island, or even summit an active volcano.

We can allow technology to enable our adventures if we do it right.

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Working in an Adventure Colony, if You can Call it Work.

Workspace at Boca Chica Island

We spent months of the last few years working on creative projects in these locations.

Being away from distractions makes for very focused and productive time spent getting things done.

Boca Chica Island has internet connectivity, which makes it really easy to work in the jungle. Playa Burica has internet access about a mile away and on the property if you have a signal amplifier.

One of the reasons we work hard is to be able to play hard. These two things can become indistinguishable in an Adventure Colony, a problem we are happy to experience.

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